![call gisto call gisto](https://i.ytimg.com/vi/4xsa7eM6JhQ/hqdefault.jpg)
The game utilizes ray tracing for some of its visual elements. In the Callisto Protocol even losing is a visual feast! Not only was this be used on enemies, but we also used this to represent the gory player deaths. We wanted Gore to be a diegetic health bar for each enemy representing realistic flesh, muscle and skeletal wounds. Our Gore system blends blood spatter, chunk creation and dismemberment to create the most realistic system we could. We knew we wanted a gore system that hit all the components of a great horror game. This was an area we created from scratch. What are some of these customisations, and does this extend to the dismemberment system in the game? You use Unreal's Simple Demolitions System and have customized this for The Callisto Protocol.
![call gisto call gisto](https://www.vmcdn.ca/f/files/shared/corporate-logos/buon-gusto-logo.jpg)
When you start a project you want to keep taking engine drops over the development cycle and consulting with Epic on the best way to make their changes made subsequent integrations much easier. Not that we did this in isolation, we communicated with Epic on a regular basis on these changes to ease the integration. There are always certain changes you want to make to the base engine based on the needs of the product, and at an early stage we decided on key areas we wanted to enhance. Workflows and tools are widely understood and experience using a commercial engine makes hiring easier. Mark James, CTO, Striking Distance Studios: Starting with an engine that has shipped hundreds of games is a great advantage. This will then sync and be paid out correctly in Gusto.įor example, if local laws mandate that any hours worked after the first 8 must be paid as overtime, and your employee works 10 total hours, their time cards can be manually broken up to reflect 8 regular hours and 2 overtime hours using the time entry types in Housecall Pro.IGN: With the immense challenge of setting up a new studio and team, how has the use of Unreal Engine been an enabler in your three year schedule? Employees' time can, however, be manually calculated and broken up by pay rate.
#CALL GISTO PRO#
Meaning, the total hours or total payment amount for that payroll period will not change.īecause of the many different labor laws across state and county governments in the US, Housecall Pro does not automatically calculate the total number of regular, overtime, or double overtime hours for a pay period. If the event is on a date that doesn't yet have a pay period created for it, nothing will be synced.Įditing events and hours in Housecall Pro for a date within a payroll period that has already closed will not affect anything within Gusto. In order to sync employee time with a pay period, the employee time tracking event must happen on a date that falls during an open pay period. These payroll periods are created before the period starts and are closed once they are submitted for payment. Gusto will then track total employee hours worked within that period.
![call gisto call gisto](https://i.ytimg.com/vi/T1sMeK3UVSY/maxresdefault.jpg)
You may set up your pay periods within your Gusto account. This means changes to time in Gusto that aren't also changed in Housecall Pro will be overridden the next time Housecall Pro pushes time data for that pay period. When time events are sent by Housecall Pro, any time data already in a pay period in Gusto will be overridden by the new time data coming in.
![call gisto call gisto](https://cdn.shopify.com/s/files/1/2505/5340/products/krups-kp-3501-coffee-makers-freestanding-black-white-aluminium-stainless-steel-capsules-coffee-0-8-l1_1024x1024@2x.jpg)
Gusto then handles paying your employees via Direct Deposit or by issuing a check. While all employees can use the time tracking feature to clock in and out, only office admins with permissions to see reporting can view and edit time tracking across all employees on web.Īs time events are created and edited for an employee, Housecall Pro will automatically sync this data with an employee's total hours within a pay period in Gusto. This allows your employees' time events to be synced with Gusto. To use the Gusto integration, you must enable Housecall Pro's Time Tracking feature. Time is only synced for employees that are matched across Housecall Pro and GustoĮmployees must be designated as "Paid by the Hour" in Gusto Gusto currently only serves US based businessesĪll employees in Gusto must have a SSN, a US home address, and a bank account in the US if paid via direct deposit This eliminates double entry of employee hours. Housecall Pro’s integration with Gusto was built to improve your payroll process by automatically syncing employee time tracking events with Gusto payroll periods.