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A glasses-free multi-view 3D display is called an automultiscopic 3D display. A viewer may see different perspectives of a scene from each of the viewing locations. Examples of glasses-free 3D displays include parallax barrier displays that have a fixed barrier pattern on one layer and sub-images or integral images on another layer, lenticular displays that have an arrangement of cylindrical lenses on one layer and sub-images or integral images on another layer, and computational displays that generate content-dependent patterns to display using two or more layers in order to display a 3D scene.Ī multi-view 3D display may be capable of simultaneously showing multiple (two or more) images corresponding to respective multiple views at corresponding viewing locations.
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A glasses-free 3D display may simultaneously display multiple views of a scene (e.g., 2 views, tens of views, hundreds of views, etc.) to increase the range of viewable locations, increase perceived display quality, and/or allow a viewer to look “around” displayed objects. A glasses-free 3D display may project multiple views of a scene into space in front of the 3D display in one or multiple directions. The eyewear provides stereo pairs of images to a viewer's eyes, which in turn provides the viewer with an illusion of depth.Īnother category of 3D displays are “glasses-free” 3D displays, which can create the illusion of depth without requiring that a viewer of a 3D display wear special-purpose eyewear or other hardware while viewing the 3D display. The special-purpose eyewear mediates the light arriving from a more distant display or is able to form an image itself. One category of 3D displays is “glasses-based” 3D displays, which require a viewer to wear special-purpose eyewear (e.g., 3D glasses) in order to provide the viewer with a sense of depth. While a conventional two-dimensional display shows objects that appear at the physical distance of the display, a three-dimensional (3D) display can create visual effects that appear to extend beyond the display itself, both in front of and behind the physical location of the screen. BACKGROUNDĭisplays that are capable of creating the illusion of depth have long fascinated viewers. 62/339,830, filed on May 21, 2016, titled “PRINTED LIGHT FIELD DISPLAYS AND ASSOCIATED SYSTEMS AND METHODS,” each of which is hereby incorporated by reference in its entirety. 23, 2015, titled “ON OPTIMIZED DISPLAYS,” and of U.S. 17, 2015, titled “TECHNIQUES FOR OPTIMIZED DISPLAYS,” and of U.S. 16, 2016, titled “MULTI-VIEW DISPLAYS AND ASSOCIATED SYSTEMS AND METHODS”, which claims the benefit under 35 U.S.C. This application is a continuation of and claims priority under 35 U.S.C. The techniques include obtaining a plurality of scene views obtaining information specifying a model of the multi-view display apparatus obtaining information specifying at least one blurring transformation and generating actuation signals for controlling the multi-view display apparatus to concurrently display a plurality of display views corresponding to the plurality of scene views, the actuation signals comprising first actuation signals for controlling the first optical elements and second actuation signals for controlling the second optical elements, the generating comprising: generating the first actuation signals and the second actuation signals based, at least in part, on the plurality of scene views, the information specifying the model of the multi-view display apparatus, and the information specifying the at least one blurring transformation. Techniques for controlling optical behavior of a multi-view display apparatus comprising a first layer comprising first optical elements and a second layer comprising second optical elements.